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Mohamed Alkhateib
Mohamed Alkhateib
3d Artist
cairo, Egypt

Summary

i'm working as a 3D artist over 4 years of experience Modeling, Uv mapping, Baking suitable textures, Render sequence with UE4.

the project continues in several stages :

1 - Modeling in maya with "Integrated wireframe".
2 - Wrapping 3d model into suitable UV map with 4K resolution.
3 - Export 3d model to substance painter with "FBX" type.
4 - Create simple and unique material from substance designer.
5 - Bake output material in substance painter.
6 - Export material layers " base color , normal , diffuse , metalness , specular , roughness , ior , height ".
7 - Import layers and 3d model "FBX" type into game engine for example : UE4.
8- Add perspective imagine shots can show yours works in small time with suitable no. of frames, blend output frames in premiere to have the reel.

Skills

3D ModelingUV MappingTexture BakingRender Sequence

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Premiere
Premiere