i'm working as a 3D artist over 4 years of experience Modeling, Uv mapping, Baking suitable textures, Render sequence with UE4.
the project continues in several stages :
1 - Modeling in maya with "Integrated wireframe".
2 - Wrapping 3d model into suitable UV map with 4K resolution.
3 - Export 3d model to substance painter with "FBX" type.
4 - Create simple and unique material from substance designer.
5 - Bake output material in substance painter.
6 - Export material layers " base color , normal , diffuse , metalness , specular , roughness , ior , height ".
7 - Import layers and 3d model "FBX" type into game engine for example : UE4.
8- Add perspective imagine shots can show yours works in small time with suitable no. of frames, blend output frames in premiere to have the reel.